September 9th, 2005
|01:00 pm - The Hero of Hyrule (and less important stuff)|
I came to a sudden realization today about belly dance, but it's half-formed, so kinda pointless to discuss it in the here-and-now. Once I get my thoughts together, I'll post on that.
Given why people read my journal, I've decided to plow through at least a small chunk of what I wrote out last week, type it in, and post it. Looking over it at lunch has reminded me that it's somewhat painful, but I can't expect my readers to dine on bread and circuses alone. Perhaps I'll have something by end-of-day, but it's hard to say, given my workload today.
I admit to looking forward to the Ohio State - Texas game this weekend. Honestly, I've never been worried about a Big 12 team (talk about a cakewalk conference) beating Ohio State, but I suppose it's theoretically possible. I think it'll be a good game, no matter what. Speaking of, I need to get some beer for Brian.
In more important news, I kicked ass and took names in The Legend of Zelda the other night. See, I play Zelda like some poeple plot battles: By the time I entered Level 1, I already had the White Sword and the Blue Ring. I snitched the Magic Book from Level 8 well before I beat Level Three. (Speaking of Level 3, is anyone else slightly disturbed by the shape?) The first time I died on accident was in Level 6, I'm ashamed to say, but the cause was pretty obvious, what with the wizards running around like they do. Last night, when I turned on my game, I noted the "5" above my character's name and resolved to improve that number eventually. But in the Ninth Level, as I'm making a paper map (for all the obvious reasons) for the first time since I was a kid, I was running on three heart containers and no potions (I'd used up the Red Potion against some wizards, and the Blue one against some knights, leaving me only with a letter of introduction to some old hag) when I ended up one room south of Gannon. With my Master Sword and a Silver Arrow with his name on it, I figured I had nothing to lose. Against my better judgement, I wandered in to meet the ugly SOB, figuring that the worst that could happen is that I'd end up continuing at the beginning of Level Nine. Well, apparently, the worst that could happen is that Gannon would be crying at my swordpoint in no time flat. I walked out with a half a heart container and a full Tri-Force, saved the princess, and am now truly the hero of Hyrule. I'm prepared to run two games now: one will be the obligatory Second Quest, and the other will run the entire game, start to finish, without a sword.
If that paragraph made total and complete sense, you get a point for sheer geekiness (no cheating, because you're likely to get quizzed). Double points if you can describe exactly how one can accomplish the last goal (Really, to get double points, you don't even have to get me very far in your thought process). Ten points for the first person who can give me the key hint from the game, word-for-word.
Oh, yeah: I also submitted an article to Oak Leaves today. I'd post it here, but I think you kids should actually read it in OL. I'll post it on my website after it's printed, for those of you without OL subscriptions. And it'll get copied to the ADF website, too, I imagine, as it's DP-related.
Current Mood: amused
Current Music: "Trip Around the Sun", -JB
Zelda!!!!! I love that game. :) Now I've got that little midi tune playing in my head.
And I've got another point, since I completely understood that entire paragraph. Don't know how you'd get through it without a sword, though.
What's the disturbing shape of Level Three?
Damn it! It's been too long since I played..... (as in over 10 years)
Sorry, then: no point. :(
It's a filfot, that is, a clockwise version of a swastika.
|Date:||September 13th, 2005 10:44 pm (UTC)|| |
If I'm not mistaken its the shape of a skull
That is incorrect, I'm afraid.
Unfortunately, you can't drop the sword once you have it. It's permanently attached to your "A" button. I actually never played the SNES version.
However, the issue with burning bushes is this: you need a Blue Candle. Those don't grow on trees there.
You *can* avoid picking it up. That's the easy part. The hard part is getting things done without it.
|Date:||September 9th, 2005 06:07 pm (UTC)|| |
I don’t know why more men don’t get into belly dance. Imagine being surrounded by all those women. A straight man, if he were a half-way decent dancer, could have his pick. He’d probably be fawned over.
Esh, there are numerous reasons for why I generally avoid it. But that's in a post to come.
|Date:||September 9th, 2005 06:07 pm (UTC)|| |
Well, I'll admit it. I started reading about Zelda and said, Oh joy, a video game - and skipped the whole paragraph. Does that mean I get negative points?
Haha. Nope. I generally avoid taking away points. You just won't get any, is all.
If you say so. . . But we're talking football, not basketball. I've forgotten: is there a football team there?
Yeah, that's what makes football fun. Hehe.
Actually, I recall them kicking Iowa's ass the year we took the National Championship. That was the only game Iowa lost. . . until they rolled over and died at the bowl game.
When I completed the Tri-Force, what portion of the Tri-Force was the last to go? (i.e. What do I mean by "full"?)
I'll count that, as it's far more in-depth than what I was looking for (i.e. the "frame" portion of the Tri-Force is what Gannon holds).
can't wait to read the belly dance post. As for Zelda, I only have vague recolections of cheezy music, square rooms, and zombie like things. No geek points for me.
It's okay. Perhaps next time.
omigods, the entire paragraph made mucho sense to me. but sadly, i have played teh new zeldas (the one with the masks and the one with time travel), and so the old one is out the brain. maybe i will try to find it for my gameboy...
I haven't played Zelda in a long time. Yours truly is addicted to Wizards & Warriors (all of its incarnations) and, shamefully enough, Bubble Bobble. Vastly different games -- both awesome. Did you ever play Wizardy? My brothers did and I thought it was lame because it had no visuals. Dragon Warrior, on the other hand... that could rival Zelda.
I seem to be much more impressed with the Zelda music than the game itself. As a testament to that, I realized that I occasionally put it in JUST so I can dance to the title song by myself in my basement. I do this with Magic of Scheherezade, too, although I always get sucked into that game. It seems to me that you would adore that game... do you? I can bring it up for you if you have shockingly never played it.
As for no sword, could you use a candle?
As Styskel already mentioned, I believe a sword is required for the final battle against Gannon. As he teleports around the room, you need to cut him with the sword to make him momentarily vulnerable to silver arrows. I'm not familiar with any other way to produce these moments of vulnerability.
If you still have a saved game right before Dungeon 9, you could experiment with different items to see if he has another weakness (before investing a lot of time playing through the whole game without the sword). Or you could just grab the sword for the final battle.
Hyrulian continuity is really confusing with the whole "every time the kingdom is in danger, a different boy named Link will appear to save it and rescue a princess who happens to be named Zelda." (particularly since Zelda II supposedly wasn't originally designed as a Zelda game... but was "adapted" at the last minute). In Zelda 1, Gannon has the Triforce of Power and Zelda broke the Triforce of Wisdom into eight pieces to protect them. The Triforce of Courage isn't recovered from its palace hiding place until Zelda 2. I'm not sure if the Zelda 2 Link is the "original" Link, though. The prologue from the manual tends to indicate that this is a different Zelda and a different Link who live sometime long after the defeat of Gannon.
I've never played Zelda.
Nevertheless, your little thesis helped me get several of the jokes in the Kingdom of Loathing that I had been missing--I never understood the references in the 8-bit realm before.